Dynamic game difficulty balancing

Results: 26



#Item
21Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis

Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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Source URL: julian.togelius.com

Language: English - Date: 2013-10-12 10:15:07
22Game design / Georgios N. Yannakakis / Dynamic game difficulty balancing / Platform games / Video game development / Mario / Level / Super Mario Bros. / Artificial intelligence / Games / Digital media / Electronic games

Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius Center of Computer Games Research IT University of Copenhagen, Copenhagen, Denmark {nosh, yannakak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
23Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind

Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
24Game design / Linux games / Mobile games / Video games with variable translation control / Tomb Raider series / Dynamic game difficulty balancing / Data mining / Machine learning / Supervised learning / Digital media / Software / Application software

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:49
25Georgios N. Yannakakis / Linux games / Dynamic game difficulty balancing / Mathematical optimization / Mobile games / Video games with variable translation control / Genetic programming / Pokémon Colosseum / Procedural generation / Digital media / Application software / Software

Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Noor Shaker1 , Georgios N. Yannakakis1 , Julian Togelius1 , Miguel Nicolau2 , and Michael O’Neill2 1 Center of Computer Game Research, IT

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
26Affective computing / Artificial intelligence / Psychophysiology / Linear discriminant analysis / Dynamic game difficulty balancing / Cross-validation / Attitude / Affect / Preference / Statistics / Feeling / Model selection

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
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